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Soften edges maya not working. I already tried soften edges, but that did not work.


Soften edges maya not working - Onde localizá-lo e um curto exemplo de seu funcionamento. Dashed Edges = Soft EdgeSolid Edges = Ha In this tutorial, we cover how to soften and harden edges in Maya. Report. Harden/soften edges is a mesh display thing, it doesn't Welcome to the Autodesk Maya Subreddit. From the wiki. I've made a very simple shape and applied a texture to it. The Blur and Vignette effects are powerful tools for edge softening. This tutorial explains the process for both The creasing for multiple edges and vertices is the same when the Absolute setting is turned on. In particular, In cases like . Using Maya’s creasing feature you are able to preserve some hard edges on import which In maya 2012, soften edge was working fine. But if you just use support edges rather than creasing, then you can export it to any program and the smoothing is going to work as expected. Maya Tip #16: What Does Height Baseline Do in Inputs Menu? Anytime you After watching those videos, you have to understand that the harden edge and soften edge command in maya are actually the same command, i. Maya Community > Maya Modeling forum > Can't harden edge; Options. It came out pretty clean, in four big pieces, except for some loose smaller pieces. It won’t remove or reduce the Manipulating vertex normals is the easiest way to soften or harden the appearance of edges (creases) without using additional geometry. There isn't a way to get something in the middle due to the nature of what a hard edge vs a soft edge entails. Samurai in forum Maya Technical Issues replies 2 on 07-05-2008 Maya docserver problem by StarF*cker in forum Maya Technical Issues replies 2 on 29-07-2005 CPS - Hard edges when they should be soft by [icarus_uk] in forum Maya Basics & Learn how to use the "Soften and Harden Edges" tool in Maya to control the sharpness of edges in your 3D models. What could be the explanation for such issue ? Thanks a lot. Also when unwrapping try to hide the seams as best you can because ultimately they're very hard to make entirely invisible. In Max polygon has ID. I have done the same with the cut open ratio Hey, I have an asset that I made today and when I went to export it, the smooth did not carry over. My questions are generally talking about within the realm of game design, although the answers may extend beyond that area: 1) When hardening edges on all models, I have been taught that if the angle of the two adjoining faces is harsher than about 90-100 degrees, then the edge should be usually In this tutorial, I show you how to use the soft selection tool inside of Maya. It’s a binary state. cmds, etc. Note: User defined (locked) normals are Welcome to my channel 3DWolf. Using a low poly - high poly work flow, is it standard to soften edges in my low poly model, to get a smoother bake from the high poly ? Without softening, I get bad artefacts on seams / edges. then soften your edges? Usually when you send an . Hi all, I'm trying to run Retopologize on a mesh that I exported from Zbrush (OBJ). in Soften Edge sets the Normal angle to 180 degrees, making all selected edges render soft. See screenshots attached. I'm using Maya 2022. Try a different FBX version to see if there are changes, my latest test was with Hi all, Beginner here with his first post. Click here to see an addendum video going over chang Seams are seen in Maya but not when in Substance Painter . This matters because if you create a new material and assign it to an object, you'll disconnect any texture work done in Substance Painter if the Shading group name changes and re-export your objects to Painter. In the perspective view, select only the smoothed high resolution version of the helmet mesh. This is a Unless I select EVERY edge of the mesh which obviously looks wrong. Press delete to The model itself needs a bit of work. To use this tool, select the edges you want to adjust, and then go to It'll work, then. Regardless of shape it immediately confines the edge loop to the nearest edge but doesn't then actually make one. An edge wil be made soft if the angle between two owning facets is flatter (smaller) than the smoothing angle. I noticed that Average Normals when applied to a selected vertex that shares 3 faces for example, does an average of each vertex normal (3 in this case). It only lets me either harden/soften every edge instead of just some of them. Autodesk Community > Maya Community > Maya There are a few ways to do this but the quickest and most efficient (in your case here) is to just smooth it the same way, using Shade Smooth and then adding an Edge Split modifier to the mesh. Here are MEL equivalents: // Deleting a history DeleteHistory; // Combining a mesh polyUnite; // Merge border edges within a given threshold polySewEdge; // To view hard edges, select Display > Polygons > Hard Edges. To select an edge loop you just need to hold Shift and double-click on a single edge. Also: softening edges does not change topology, so it doesn’t create new faces. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Check if you It took me hours to solve this, but I wanted to document all the reasons for the "blue lines". In your model the required softening angle is larger than the default 20° because of the coarseness of your surface. But support edges will always work is the main point I am making. 2) Assuming the above in question 1 is correct, could I then use the options box for Harden/Soften Edges to achieve this automatically rather than running through the entire model edge by edge? Or does the options box for this tool not work this way? I played around with this but it didn't appear to work as I had thought. Offline / Send Message. Working With Arnold Light Blocker in Maya Arnold Render; and maya; and maya rendering tutorials; and maya tutorials; and tutorials; February 9, 2019. Marking edges is not the same in Maya, Blender or Max. OpenMaya, maya. when I export model to . If you intend to deform this geometry you Just a couple thoughts come to mind right off the bat. Yeah, just tried the method you said and it still isn't working right. It uses explicit vertex normals. com Learn Full course for free at ️ https: Base information: I'm working on a mac with maya 2020. Master the art of fluid 3D modeling and elevate your designs! 141 Alyce Crossroad, San Francisco, North Carolina. It seams like maybe I'm missing a step, or have something set incorrectly I can't seem to get the Cut UV tool to work. (especially if your scene file includes a Retopo node prior to Maya 2020). ; Use the Vertex Normal Edit Tool (Mesh Soft/Hard edges control in Maya make all the difference how your models are displayed and lit (both in Maya and UE5). I have tried to Soften the edges again but the ridges stay. Softening edges in Canva can enhance designs and create a more polished look. and navigate to Mesh Display-> Soften Edge. But if i add any modification to the reference like smooth edges to see how it looks smoothed ,the obj wont reload anymore will stay the same is there When attempting to select control vertices, edges, or faces in Maya the selection grabs all components rather than a single one. B. Confusingly this isn’t anything to do with smoothing the geometry it’s just how Maya displays the edges when it renders it. obj from max to maya, maya tries to lock the tangency normals to whatever it was before, this way you don't lose your "smoothing groups". Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Mute; Printer Friendly Page; Can't harden edge. 0 is enabled, and I’m in Smooth Shading mode When I try to harden edge, it just sharpens the wire frame and the same thing happens with smooth edge, it makes the frame dotted like. - Mesh Display -> Soften Edge. For some reason, my model has all these hard ridges that won't smooth. Do you have maya 2013? Have you tried to reproduce the issue? I asked a fex friends, and they come up with the same problem It's weird that I can't find anything about it on Internet I have tried Service Pack 2 as well Report. I've searched forums for an answer with no luck. Instead, use the Average Normals or Set to Face features to set the values. We share and discuss topics regarding the world's leading 3D-modeling software. They're so close together that the edges are nearly overlapping. I wants to get the black shaded parts out of the model. Another technique could be adding extra geometry to that edge to change the shape. Look at the video linked below for a better overview of the Remember, Angle parameter makes the edge hard/soft. Which in this exact scenario we can do by using Select > Loops > Edge Loops. api. obj & . Instead, i recommend that you select the edges on the tail. I love Unity's ease of getting assets into its engine, but so far everything after that has been far from easy to use. You need to merge them together correctly first. This is an unwanted result. not working . between Maya and ZBrush Issue 1: ZBrush does not pay attention to vertex normals by design as it focused on subdivision to achieve “smoothness”. You can display hard edges, normals, tangents and binormals in any color of your choice. It is most likely those edges(!) has two normals of different angles. For more information on softening edges, see Harden or Soften polygon shading with vertex normals . At the same time Welcome to Autodesk’s Maya Forums. Share Sort by: Best. Then, be aware that edge loops only work with quads, that is, four sided faces. Issues Hello guys, so I'm trying to learn the reference editor system so I retopo in topogun and want to check my retopo in maya as an referenced obj, reload works fine. However, soften edge only averages the vertex normals that are shared by that same edge, even though that the Hey,I have a model and whenever I lock or unlock the normals it changes them. Then Edit Polygons>Normals>Soften/Harden and select the faces you want to be soft, type in 180 and hit apply. Whatever Unreal5 is promising. cancel. A short and handy tutorial where you learn to visualise your soft edges in Autodesk Maya, some handy tips and by the end of the video, you'll see how to visu If i turn on "calculate normals" in the mesh importer for the object, then it fixes it, but all of the soften/hardened edges i made in maya don't come over. 1 Like Reply. Share your knowledge, ask questions, and explore popular Maya modeling topics. I rendered both an unsmooth and smooth version, and I softened edges in the Mesh Display tab. Next step I've never encountered this before. I have increased the edge select sensitive number and also reduced it, doesn't work. The first technique you could try is adding a alpha texture to the very edge to simulate fuzz coming off the side. e "polySoftEdge" (you can check this in the channel box), the only difference is that "harden edge" sets the angle to 0° and "soften edge" sets it to 180°. I think normal maps don't work well on super low poly objects (ie, a cube with 6 I think the whole idea of using Zbrush decimated mesh as in game model is not ok yet. Steps I've taken to resolve the Hi, I have a problem with smooth preview (1 to 3) in Maya 2016 nothing happend when i try to use, nothing in script editor. The Soft Selection tool is turned on. Smooth UVs. Thank you for the help. Turn off Smooth UVs if you want to maintain compatibility with scenes created in older versions of Maya, or if the UVs do not need to be smoothed and you want to improve performance. Reply reply Black7Cloud7 • Also if this doesn't work go Mesh Display > Unlock Normals and Maya LT 2016 I can't seem to get a simple lattice working. The auto cleanup will not work in Substance as it will create the third situation outlined above. First, make sure you are in edge selection mode, you can right most click and choose edge. If I use Soften or Harden edge anywhere on my model (regardless of which edges I am choosing), there are some specific vertices that change position. Soften/harden edges is, like you said, just setting the normals so the mesh seems to be more smooth then it Notice that the same edges on the smoothed high resolution version of the helmet are unchanged. My recommendation as a Maya professional, use the mesh>cleanup, but set it to select offending geometry, not just auto clean up. What I do is add buttons to my custom shelf as macros to toggle edges between soft and hard. The lines that are rendered are not beveled or sharp. He is using a tool called Soft/Harden Edges which is under Mesh Display. How to fix shading issues on meshes in maya Recently Maya 2016 gives me some trouble when attempting to insert an edge loop. Mon – Sat: 9:00am–18:00pm. kwikl. Post Reply Reply. Maya combination of soft and hard edges With the Unlock Normals option activated, the object imports correctly with its normals locked. If this does not work then you should check to be sure you do not have flipped normals along that edge. To turn on the Keep Hard Edge attribute . But CG apps usually cheat the way these Maybe not totally ignore it. Justifun if you find a solution I'd be eager to know what it is, cause Hey guys iv had this issue inside cinema 4D before but there i could change settings in the phong tag and sort it but i UV in maya and am trying to export the mesh into substance with the softer/harder edges so i can create a smoother texture. Learn how to create smooth edges and bake the perfect curve in Maya with this detailed tutorial. Please see the Autodesk Creative Commons FAQ for more information. Set Retopologize settings appropriately based on whether your model is a hard surface or organic mesh. When i try Modify>Smooth Mesh Preview to Polygon i have this : "line 71: No Maya offers two methods to crease edges and vertices on a polygon mesh: the Crease Tool (Mesh Tools > Crease Tool) and the Crease Set Editor (Windows > Modeling Editors > Crease Sets). Forums Home > Maya Community > Maya Forum > Unable to set an edge as In this video, you will learn how to harden or soften edges, work on texture of the 3D Objects in Maya LT. While in smooth mesh preview mode, select the three polygons on each side of the problem area. Turn on suggestions. Now if I want to render my model with arnold in maya I always get hard edges. Thanks for bringing this issue to the forums, sorry that Pymel is giving you trouble 😕 While I'm not noting any changes to the file location of the Python Libraries in the Maya 2025 documentation here, it might be worth seeing if the library is where it's looking for it in the path you posted above, and if you did, is the library there, or not? I'm also noting Ok that makes sense, however, I am having the same problem connecting the bottom of the body to the butt/genital part of the body, I checked inside and made sure there was no extra vectors, edges or faces, but I am getting a pointy bit sticking out for some reason, all the vectors connecting the two polygons are snapped, and I double checked to make sure. Finally, as with all weird things in Maya, you can try deleting your prefs folder and restarting Maya Soften as many edges as possible (Mesh Display > Soften Edge). Now it should all display the same. Sunday CLOSED +1 (409) 966–7554. Shade smooth in object mode like effective clerk said then select the edges you want to be sharp and select “mark sharp” in the right mouse click menu or in the edge options in the viewport header. Applies the same smoothing operation to the UVs as to the vertices. Maya 2024 and Soften Edges . but they aren't what I am looking for. What softening the edges will do is help smooth out the edges between faces, so a sphere will look more like a sphere and less of a golf ball if that So I’m practically new to modelling. I’ve confirmed that Viewport 2. Early on in the modelling process I identified a face in the interior (where the hard edges are appearing) and deleted. vertex smoothing etc. Hi @Anonymous and welcome to the community!. Welcome to the Autodesk Maya Subreddit. To clarify, where hard edges meet, additional normals will be drawn from that vertice, so for example if you have two hard edges meeting each other, you'll have 2 normals at a 90 degree angle, whereas if those are 2 soft edges, those normals will be averaged out. I go over the different ways in which the tool can be activated and also how Then in edge select mode, go to Select>Sharp Edges. The wireframe mesh updates to display as dashed lines indicating that all of the edges are set to be soft shaded. Here are the solutions: 1) Shading -> Wireframe on Shaded 2) Mesh Display -> Soften Edge (hard edges sometimes appear blue) 3) Right click -> Object Mode (blue lines in other edit modes) HI, exporting a mesh with soften edge into Substance is failry easy, just select the mesh, press 3, while exporting uncheck smooth in the FBX options and that’s it But pressing 3 in maya, apply soften edge (Mesh Display/Soften Edge), bind the model to joints, exporting it to UE4 and preserve soften edges doesn’t work; I have only being able to do it without binding; Try not to put your 5 point vertices on the supporting edges of your model. We would like to show you a description here but the site won’t allow us. Rendering Substance Painter: I think your uv edges are hardened. This is the default setting. . So basically I have this issue when I retopologize that al lot of edges get weird. To create a shadow, a scene must contain a shadow-casting light, a shadow-casting surface, and a shadow Border edges cannot be made soft in Maya. There's aren't any smoothing group ids because the . So, I just want to know how can I get that result in Maya. I tried running cleanup to see if that would help, but it didn't :( Turn ON symmetry (work with symmetry ON, it will make your life so Soften as many edges as possible (Mesh Display > Soften Edge). I need to lock them so that I can make edits to the mesh without breaking the normal map baked onto it. are you talking about hard/soft edges? (averaging vertex normals) Mesh Display > Soften Harden Edges [] < go into the options box and choose You can set edges to soft or hard as often as you want. Note. The modifier added even has a threshold attribute which sets edges based on face angularity. What's happening is that you're seeing what would happen in real life if your faceted model were a statue. And then Ctrl+E > Edge Bevel Weight and type in 1 on the numpad. Deleting history, resetting prefs, exporting and importing, locking/unlocking Soften edge will not add bevels to a hard edge, it simply changes the way the viewport calculates Normals. If these actions can achieve their effect using Soften Edge or Harden Edge they will, however they will usually force explicit normal directions. To fix this, select your object and then the shortcut for this is shift+RMB -> Soften/Harden edge -> Toggle soft edge display. This is precisely my problem. in reply to: mspeer ‎01 For those who have this problem, what you need to do in Maya is: Select the mesh, Mesh Display>Soften Hard Edges (click on the checkbox), enter a value like 180, soft, and boom! Problem solved, now you can export a mesh without the polygon marks. The Normal (0), HasNoEffect (1), and Blocking (2) states can be used to Retopologize not working . To make the mesh edge softer in blender I turned on cavity. See the pictures below: Soften as many edges as possible (Mesh Display > Soften Edge). That is, if you select more than one edge or vertex to crease and they have pre-existing creases, all of the selected components will have similar crease values when you are done. To fix this select your objects and go to Mesh Display > Soften Edge. This is my first time posting to the forum so bear with me! I'm UV mapping the model and used automatic mapping for my head. I'm sure it's Poly normal based but I have tried two different way of re-creating the mesh and both experience the same issue. Mesh Display > Soften-edges. You also might want to check your low poly To soften the edges on the mesh With the low resolution version of the helmet still selected, select Normals > Soften Edge. Still having issues? Post your normal map. If you want a smoother curve then perform this operation after hitting 3 to do a smooth mesh preview. Marking as one does in Maya does not work. If you're trying to do it with a triangulated surface that won't work. Notes. Normal map don't work correctly if the hard edges are not kept separate. I have tried to replicate it in blender on the right, but the marked sharp edges are not acting sharp. Her latest tutorial covers working with an Arnold lighting feature called light blockers. You should be able to simply use soften / harden edges. I am using Maya 2018 and I can only see it as Soften Edge or Harden Edge. The Crease Set Editor lets you work with all the crease sets in your scene from a single window, making it easy to I'm currently working on a mesh that is perfectly smooth, however when I cut out a part of it to add some detail and then re-created the mesh ridges appeared. If you disable Unlock Normals, the object imports with the correct look and the normals will be unlocked. Subscribe to RSS Feed; Mark Topic as New; Noção básica sobre HARDEN, SOFTEN e HARDEN SOFTEN EDGES, Maya 2020. Sometimes Maya will set your edges to appear hard when they should be soft and vice versa. For more information on how to use the Preprocess Mesh Hello! previous week I posted a question here on how to make a custom script for hardening edges if they are on UV borders (UV seams) and got some very useful and interesting answers by the community, however, most people used 2+ different python libraries to make it work (mostly maya. Haven't found a proper working solution yet. 0 Likes Reply. Not applicable ‎12-18-2017 08:45 AM. I have reset default preferences but nothing fixed. 98 votes, 15 comments. However other parts will not even allow me to attempt to add a edge. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Preserve Geometry Borders. You can do this automatically by using the Soften / Harden Edge commands, or by manually manipulating the vertex normals using the Vertex Normal Edit Tool (Mesh Display > Vertex Normal Edit Tool). Solved: Hi everyone, I have a model having 3 edges that I cannot set as soft edges. , though I've seen workflows / tutorials that don't seem to soften edges : / It's just another means to control which edges are hard or not. This vill give the edges a smoother shading. Maya Forum > UV Cut Tool Not Working; Options. Any ideas on how to fix this? my settings left = retopologized, right = original. AFAIK Maya doesn't handle smoothing via smoothing I need Help i’m a pretty much a noob when it comes to maya well you gotta start somewhere right? anyway I will cut to the chase: i’m modeling arms/hand and I was playing with the hard/soft edges in maya and if you look at the attachment this is what happend i think something happend when i was modeling and i didn’t catch it till now, how can i fix this?? Having control over which edges are smooth or hard is an important aspect in creating 3D art for real-time rendering. So, if you try harden edge on a planar (flat) edge or face(s), it won't work, Welcome to the Autodesk Maya Subreddit. You probably accidentally hit the toggle soft/hard edges display. As the title says, when I slap on some soften edges in the display settings, the mesh ends up looking like this. In particular, In cases like On the Maya import, it recognises that the edge is marked as sharp, and the edges are displayed as sharp. All of the edges on the helmet mesh are set to be shaded in a softened fashion. I’ve created a simple model of a robot which I’m trying to import into substance painter. I sculpted the character in Mudbox and imported it into Maya and did all the retopology stuff, the normal map came out fine but it's being applied to the character in a way that renders is more like a texture, and not a Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3. Ultimately, it's up to you just don't get too lost in the details. Use Soft/Hard Edge Normals: You can use the Soft/Hard Edge Normals tool to adjust the edge normals of your model, which will affect the shading. Smooth UVs is on by default, providing better results for UVs. I'm sure Blender has a similar solution. Hey, I'm working on a vending machine as part of a scene and I can't for the life of me figure out how to fix these normal issues where it should be a flat surface. I received a great response from u/ehuss, but discovered a follow-up issue: Soft edges do not produce the same effect as averaged face normals. Maya dependency nodes have 6 possible states. If that doesn't work, you can go to Settings/Preferences -> Display -> Polygons to Soft/Hard, Save Preferences and close Maya. To soften edges using the Edit Polygons function in Maya, follow these We would like to show you a description here but the site won’t allow us. Maya gives out a warning which states "Cannot split a seam spanning edge symmetrically. But if you don't plan on subdividing and maintaining the topology, you can just dynamesh and it will keep the edges and shape. AFAIK, to have smoothing group ids assigned on import in 3DS Max, the file format needs to support it and the exporting app has to use it. For context, I decided to retopo my model in Maya 2023 as I found last semester I ran into a weird amount of issues using Maya 2024, so much so it made me question if I really am in the 3rd year of my studies. For example, on the rails the current triangulation results in a ton of extremely long and thin triangles all converging at a single point. Problem:I have a 3D model created in maya with some sculpting in zBrush and baking & texturing in substance painter. They work well together to create a dreamy effect. I've been following along with one of my professor's tutorial videos, but when performing "soften edge" on my model it resets the arm of the model to the default t-pose position it was in when I first made it, rather than allowing it to retain it's shape. I feel like I've tried everything. It does not keeps newly Hey guys! I'm working on a small model to get a little bit more into 3D, but walk into this problem and could not find a clear answer to my problem yet. I encountered a strange issue today and I am not sure if it's a glitch or not. that the edge where you see the funkiness What Normal Maps Are and How They Work. You can support me on Patreon:https://ww Edges Problem! by mischaw0 in forum Maya Modeling replies 10 on 22-05-2008 Problem with NURBs booleans by Silent. try Normals> set to face. 0 Unported License. bevel edges in cylindrical mesh by Skalman in forum Maya Modeling replies 5 on 30-01-2015 Problem with Soft Edges by ZueB in forum Autodesk Maya 2014 Extension 新特性 法线 > 软化边(Normals > Soften Edge) 法线 > 硬化边(Normals > Harden Edge) 法线 > 设置法线角度(Normals > Set Normal Angle) 颜色(Color) I want to make a custom script that hardens/softens edges of an object depending on if the edges are seam-edges or not (in the meaning of UVs, if the edges are cut or sewed). In Maya I’ve use mostly smoothed edges however when I import into substance, all the edges become sharp and rigid, which obviously causes problems when I export the textures back into Maya. If you are not familiar with the basics , watch my I am currently following a tutorial from a Patreon artist I follow. when I do this, my seamless normal mapped model becomes a seamFUL Harde edge thickness display issue in maya 2017 by ymeg in forum Maya Technical Issues replies 1 on 12-02-2020 Hard Edge Issue by CardboardBread in forum Maya Basics & Newbie Lounge replies 3 on 13-08-2013 Specular with hard edge by rendfox in forum Maya Materials & Textures replies 2 on 05-10-2005 Please help with Goal_PP by Joselu I. You're not an idiot. I need to move each vertex along it's normal to make the model 'fatter'. It’s been many years of workflow issues surrounding hard and soft edges. I would appreciate any helpful Hi all, thanks for reading. Message 3 of 4 rogodoy. I already tried soften edges, but that did not work. These Cylinders work the same as any other primitive; select the faces you want to extrude and extrude and it will be the same amount of faces you selected. If that is not enough and you'd like some more "smoothness". Ive clicked object mode, unlocked My surprise was when I tried to export a model to Maya, the shading looked correct, just as I set my smoothing groups, but when I toggled my hard/soft edges display, all the edges were hard. Solved: My symmetry is simply not working. Not sure exactly what you're asking but you can model with a ribbon (just a plane and extrude one edge out repeatedly) then when you're happy you can select one edge and go modify>convert>polygon edge to curve. Related topics Edit the vertex normals to affect polygon shading this work is licensed under Harden Edge sets the Normal angle to 0 degrees, making all selected edges render hard. Jun 2021. Meaning that multiple faces may appear selected, and moves in accordance to the selection falloff range. I smoothed all edges, have a fitting normal map and in substance painter everything looks fine. If you work with this polygon, any newly created ones will share smoothing with that one and will not create any new hard edges. When I join the maya monkey to the blender monkey, the maya's edges that are marked sharp don't work. I could make the flat surface it's own uv island and separate it from the bevel that way but that Take each spike select all the faces and make them a uvshell. (3ds Max, Blender) or set edges to We would like to show you a description here but the site won’t allow us. I have this model on Maya, I put all the edges i wanted soft on soft edge, and same with hard edges: But when i export it in FBX and open it in Substance Painter, everything looks soft I've tried everything: I But when I toggle to show only the hard edges, all the edges are hard, even though it doesn't look like it. 21 GIGAWATTS" Quote Problem with Soft Edges by ZueB in forum Maya All features will be listed in the Maya/3D Package export options. Also, if I try to set any of those edges to soft, or hard, the shading remains the same way as it was in max, it seems that the smoothing groups overwrite every hard/soft edge action that I take in Maya. Average Normals works in object space, so if you want to average normals across two different shapes, make sure that the scene hierarchy for each shape has the same transforms. Throughout the years, I have been trying to understand normal mapping and the problems that usually appear when working with them. whether they rest on the ground or hover in space, for example. Must be my model is mirrored improperly? Thank you for the help. A value of 7 indicates the The only way to maintain hard edges (if you subdivide in ZBrush), is to increase the polyloops around the edges you want to keep. Shadows can be soft-edged or hard-edged, and their presence (or absence) can be used to add balance and contrast to objects in your scene. Propagate Edge Hardness. It’ll soften edges with the angle set by the slider. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. I am seeing Hard and Soft Edges being respected on my end from Maya to Toolbag. I look at the normal face, it go Try Edit Polygons>Normals>Set To Face. your topology probably needs work if a soften edge operation is Mesh Display > Soften Edges Then turn on render time tessellation on whatever render engine you are using. It comes down to me having to change the Smoothing Value. fbx and start a new scene/doc and repeats the above and nothing happen when I try to harden the edge. Open comment sort Hello everyone! I am relatively inexperienced with Maya. I have to do a simple animation, (i'm just going to make it wave, nothing crazy). Do that to each, cut the seam on the bottom edge, and unfold. I see the appeal but IMO not only those tiny triangles everywhere Neox mentioned but neither proper/clever sharp edges vs smooth surfaces placement for good lods switch without suddenly popping different shading in a next lod is there yet. Best to play around with it and see if you get the results you want. For edge loops on the sides of the cube it will only select up to the corners because each corner has three edges so the tool does not know which direction you want to extend the loop. Maya creates hard edges when I don't want to and does not create when I'd like to. To view normals, tangents and binormals, go to the object's shape node, then select Mesh Component Display > Display Normal (or Display Tangent). For edges to display sharp on the smoothed version, you must turn on the Keep Hard Edge attribute. Hi @Craig_Lamorte,. Now we have all the edges that we want beveled marked as Reference Reloading on an SoftenEdge obj. They are quite good now. If this happens, select the object in Maya and apply the Maya soften edge function to smooth the object. User defined (locked) normals are not affected by softening or hardening only in how they are shared at a vertex. so, it there any method of making a hard edge smooth without costing extra polygon. Limit hard edges only to areas where distinct features, such as hard angles and corners, need to be maintained. Some edges works perfectly as intended. I have to end up using The Maya Toolbelt by Michael McKinleyA video going over the Soften Edge and Harden Edge commands in Maya. The Crease Tool modifies the crease values directly on the mesh. 79K subscribers in the Maya community. Posts: 143. Select the edges you want to change and to go Mesh Display and choose Soften Edge or Harden Edge. There are several methods to achieve this effect, including using transparency, applying filter effects, and utilizing blur and vignette options. Issues I'm a computer arts student working on my group games project and I've ran into an issue with soften edges. -Mike The Maya Toolbelt Quote # 3 10-12-2003 , 12:04 AM ade90054 View Public Profile Find More Posts by ade90054 Registered User Join Date: Oct 2002. Shadows work with lights to add realism to your scenes. We just need to figure out a way to get these edges in there. but Maya has that function built in? Soften/Harden Edges -> by texture borders Reply reply After 2 weeks of HARD WORK!! Finally done!! Made using Maya, Substance painter and Blender. The EdgeSplit modifier splits Welcome to the Autodesk Maya Subreddit. The crease values can range between 0 and 7. Whenever you are working on your models you will be extruding, beveling, merging vertices and more. Soften Edge would make edges render up to 180 degrees giving it a smooth look without adding any meshes/geometry. When I render, using Arnold, it's showing all off the hard edges. dharness. Limit hard edges only to areas where distinct features need to be maintained, and only to full edge loops. I do think creasing should hold from some programs to others, but you have to look that up. I'm getting unwanted hard edges/corners in when I switch to smooth quality display (hotkey 3) and when I perform the Smooth function (Mesh -> Remesh -> Smooth). In maya, I soften all my edges and that worked. (100k+) that may contain topological noise and mesh defects. As a rule of thumb, supporting edge 80K subscribers in the Maya community. To soften the edges on the mesh With the low resolution version of the helmet still selected, select Normals > Soften Edge. I've tried changing settings and different objects with no luck. Then select the edges you want i applied Harden Edge to my model in Maya, but the edges still appear smooth in the viewport. I am on a 13inch computer so i dont have numpad but on Maya 2015 shift+3 was working for smooth preview. When the vertex normals for a I tried ambient occlusion and even soften edges under mesh display. Copies the edge Hi there, sorry if this post is pretty basic, I'm still learning. I've tried searching many tutorials about Blender how to simply mark any selected edge to appear smooth, but One thing I noticed with Maya is that you can either soften the normals with Average Normals or Soften Edges. You Hello everyone, I have been working on a full character model for a number of weeks now and it's come to the point where I need to normal map. Yea i think there’s a common misconception early on that “soft edges” is like a poor man’s smoothed surface without adding subdivisions. When I bring the model into blender and clear hard edges I can extrude and apply a #shorts Soft Edge Lighting in Maya: Mastering Light Setup for a Dreamy Look by taking our Maya course on www. obj format doesn't use smoothing groups. You would see these hard changes in angle from face to face. My symmetry is simply not working. Topic Options. I created a mesh from a plane primitive and cannot remove the hard edges on its border (shown in purple) This is causing issues when I try to extrude and use smooth preview. Related topics Edit the vertex normals to affect polygon shading this work is licensed under Soften Edge sets the Normal angle to 180 degrees, making all selected edges render soft. When turned Hello! I am trying to model a simple character for my uni class. Related topics Edit the vertex normals to affect polygon shading this work is licensed under Smooth UVs. Also the problem was that i had a lot of Ngons, the vetices had a lot of other vertices occupying the same spot behind them so i had to delete a lot of those, eventually gave up and did something completely different lmao, the boolean option over a cilinder wasn't working either but i got through it after all, thanks for the help. Location: England. When you apply smooth mesh preview to the object any 5 point verts along the supporting edge will be stretched like this. This get's us nearly all we want. These tools change how the vertex normals are displayed to create different looks to our e I'm working on my first character model for a 3D modelling class at my college and have run into an interesting issue. I'm going through the same steps I've used in previous versions, but the lattice doesn't seem to attach properly to the object. Then pack all those islands using the layout tools. I've tried using the regular smooth option, and I've tried to use face normals, set face, Mesh Display, Soften/Harden Edges, but it doesn't change in Selectively makes edges soft or hard. The Plug ins are all checked on and all the other tools work except for the Cut UV tool. Arnold 5; arnold maya; Academic Phoenix Plus share some insights into modifying Arnold lights by using a light blocker. Once you get the hang of it something like this should be like 10 min work with just the Maya tools. Additionally, corrupted The center ring of edges is not connected, just overlapping. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Un You can separate your meshes and visually check which part has all soft edges and narrow down your scope that way. It is not intended for use with low resolution meshes with clean geometry. Using the Transparency Tool. Resetting normals in my case did not work at all. As I wrote in my first reply, softening those edges in your model will make the surface look smoother on screen. Thanks mate, Just tried it and that was just the job! simple things "1. The Soften Edge tool seems to soften it too much more so than in the tutorial. I tried the advice I have seen about soften the edge before exporting but it is not working is there anything else I can try to do to fix this? In comparison, Autodesk Maya had a normals modifier tool in the toolbar which you could select Soften Edge or Harden Edge. I've put together a visual comparison here: I have never in my entire career using maya ( 13 years ) ever had to use average normals on any model, high or low res. If you unlock the normals you will have to redo the soft/hard edges. However i haven't used smooth in a long time so it's possible that you can work it out and only smooth selected edges. I was able to fix my problem in Blender by setting the flat surface normals to faces, then choosing the adjacent faces (on a roughly Make the simple geometry in maya and subdivide. Because your objects have all their edges at 90 degree angles, the result comes out When hardening edges on all models, I have been taught that if the angle of the two adjoining faces is harsher than about 90-100 degrees, then the edge should be usually be hardened. lastly If you baked normals with hard edges you will need to go back and rebake with I'm new to maya and have been trying to figure out why the insert edge loop tool is not working with parts of the cube. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Mute; UV Cut Tool Not Working Anonymous. ) . Soft selection is a proportional movement based on desired falloff. Finished not perfect. In general I wouldn't recommend hitting soften edges. The wireframe mesh updates to Hi everyone. In this step of my Maya 2016 tutorial I'll show you how to use soften edge to make your polygon models look smoother without adding extra geometry. I know how to use the tool, I've used it before, it has recently stopped working. An edge will be made hard if the angle between two owning faces is sharper (larger) than the smoothing angle. The tool seems to be functioning, as it runs and spits out a new mesh when I have "keep original" checked, but the new mesh Soften Edge sets the Normal angle to 180 degrees, making all selected edges render soft. It can muddy your normals. rgptmox kyanik afbrrpx qvvv qdnpdctq axsam whryi yssvqw zlmiv escn