Ck2 tribal to merchant republic. Im a merchant republic in my current game, .
Ck2 tribal to merchant republic Give him the duchy. Any advice on how to do this? I've never switched to a Merchant Republic before so all advice is appreciated. The only problem is that I'm not sure how to get specific characters to become patricians in the republic. Get a second top title (i. This is my first time playing as a merchant republic so i am honestly a little confused. tribal to merchant republic If my capital's a tribe and I create a merchant republic from it, will the game give me the option to improve other tribes to cities afterwards? Thanks in advance! < > Showing 1-4 of 4 comments . More 1. Quite apart from the various married mayors I've created who were succeeded by children, after conquering half of Brittany I temporarily made Cornouaille a county-level republic while waiting for a claim on the fourth county to make a vassal merchant republic. 3 out of the 4 patrican families are what used to be dukes from my realm. Change succession to Tanistry. Also for merchant republics I find it cool if they only have one county and duchy title so that it looks like a real maritime city-republic. 5k events spawned troops). 1. Up until now I've always made my landed vassals feudal in nature. For example, if the primary holding of one of the counties in you demense is a castle (because you are a noble) you can grant your county title to a bishop in that county to make his cathedral the primary holding. You can build wine cellars in your mansion to further increase fertility of all dynasty members. I am in a 769 campaign to unify Ireland, and I am thinking of converting my Tribal Kingdom to a Merchant Republic. What are the main rules I need to follow to make sure that I stay in power and don't get myself screwed over early on? Once I reformed Romuva, I created the merchant republic kingdom of Prussia and slowly ate my way across Eastern Europe until I could form the empire. I have rulership focus. :/ This Crusader Kings 2 tutorial is a quick guide on how to form a custom merchant republic, either as a tribal government type or a nomadic government type in So for whatever reason I really wanted to play a game which revolved around the "res republica" achievement, in which you reform from tribal into a merchant republic. I hope Merchant Republic for CK3 will be even better than CK2 version, bc I like that type of government. In one post from Steam from 2015 one person says (sorry do not know how to link it): ” 4. I have looked at the calculation of the demesne income calculation and it seems that I only need a state stewardship of 45 to overcome the -90% from being over the demesne limit. So, different question. Report. You have the Silk Road for everyone along the route, and then you have the trade system for the merchant republics. I know that Opinion bonuses and bonuses to prestiege and piety do stack additively, no matter where you get them from. A patrician is the leader of one of the five major families in a merchant republic. Check if he is a mayor now. Mudslinger. I'm playing as a tribal duke of Tangier, and want found a MR. I got city and trading tech lvl 1. This has been my favorite way to play this game I've played a fair bit of CK2, but most of my playtime has been as a feudal or tribal ruler. i have tried the console command to change myself to one but it instantly end my games because "you cannot play as a republic" it says this for merchant republics and republics even though i have the DLC for it. Commands. I want to control one, not BE one. gg is not affiliated with any game(s) on this page. 4. 11 Badges. ), I declare holy wars against neighboring Catholics, and then create a new duke-level title and release them as an Play as a Tribal Ruler and Reform to Merchant Republic. My plan is to start a Norse merchant republic. Just try to take the lands from him that you just given to him. I'm playing as Tribal to Merchant Republic Emperor of Britannia. The candidates are the dynastic heir of the current Tribal holdings in a feudal kingdom don't automatically upgrade with your capital, and you suffer -30 relations penalty with any tribal vassals. Seclouds Banned. If you have suggestions for how to make republic style governments engaging in CK3, I'd recommend making a suggestion in the suggestion sub-forum. So now the county capital is the city, and I own it. Change culture to Celtic (Welsh, Scottish). Doing it by sea gives more than by land as you arent limited to only adjacent provinces -get a Merchant Not satisfied with the default Merchant Republics, use this guide to create your very own wherever you want (with certain restrictions), at any historical start period you like, and with any culture or religion you like as a basis. The Merchant Republic is a unique and challenging government type in Crusader Kings II. Give the county to him as well. g. Iceland is a horrible place to be in ck2. Reply. Other held titles will go to the doge's dynastic heir, using a variant of Agnatic Seniority. After a decade or two of peace, they were close to unstoppable. Be it Traits, Great Works, Bloodlines The best religion for merchant republics, and in the game for that matter, is Shia Islam. It's a 4 county duchy, with a total of 22 holding slots, all coastal. Government type is the form of government that a character lives under or rules by. A maxed out Tribal Holding, will (if going to feudal, not merchant) have City Walls 2 Castle Town 2 Shipyard 4 Keep 2 Barracks 2 But I do have independent confirmation of the "elected from courtiers" succession. By far. I play with CK2+ mod plugged but i think these apply to vanilla too: -Raiding if pagan/tribal/nomad gives a fair amount of cash. From Feudal to Republic 1. after a holy war, you can create a vassal republic in three steps: Grant the city title to Cons of feudalism: Smaller levy size until you upgrade your holdings. Im not allowed to destroy the kingdom title, since its set as I'm currently looking for an interesting campaign idea as a Merchant Republic to tackle "Vasco da Gama", Shia, starting in 769 tribal Marrakech, conquering Sicily and turning merchant republic while using the Assassins to get to my ends. Console commands. Best. as the title states how can i make this work? i know you can go from tribal to merchant republic but i dont want to start off as tribal. How much gold should I save up for upgrades and mercs before switching? comments sorted by Best Top New Controversial Q&A Add a Comment [deleted] • Additional This Crusader Kings 2 tutorial is a guide focused specifically on how to play as a merchant republic; a tutorial on how to make money, grow a republic, and u Rivals can be good for a merchant republic though as you can seize adjacent trade posts from rival republics which allows you to go over your trade post limit. Kill your prey in the Epic Hunt. Master the Mechanics of the Merchant Republic in CK2. You need to be either a organized religion (muslim,christhian,orthodox) or manage to reform your pagan faith (you need 50% MA and at least 3 out of 5 of the holy sites. 09 and made playable by The Republic DLC. Will be difficult and finicky. A 30% bonus to plot power and protection is nothing to sneeze at The merchant_republic flag will enable Merchant Republic mechanics: generating family palaces and patricians. the easiest way to restore Hellenism as a Republic, is to form a Republic along the Indian Ocean from Tribal (preferably along the Saudi peninsula as a Muslim, or, my favorite, a Nestorian republic in Once your tribal organization is maxed out, openly convert to Nestorian, and then form the Merchant Republic. Successfully seduce 10 people by targeted seduction with one character. When I switched government types, I could now only hold 6. You can change the primary holding type by granting the county title to a baron/mayor/bishop character in that county. Unfortunately, this concept is not possible in CK2, which is a bit sad. 6. In general, ruling over republics is similar to ruling merchant republics, except for a few key differences. As for the topic of this thread. Am I right in assuming I'm going to have to go Nomad -> Tribal, you should be able to directly become a merchant republic . From Republic to Feudal 1. Though it does mean you have to keep more of an eye on who they are friends with, and who doesn't like you a bit more. Top. You can also do that with nomads but it's trickier. Give city to UNLANDED guy from your dynasty. I want to play as something other than Feudal King or a Tribal chieftain yet I don't want to play as republic or Iqta as My CK2 Portrait Sets - Elves, Dwarves, Orcs, Goblins, Daemons To be clear all of these will be based on the Feudal Monarchy government as the Merchant Republic is not really moddable (I tried So I started a game as the duke & count of Socotra (the island off the coast of Somalia), and my goal is to convert it to a Merchant Republic. -Alternatively, rulers of Imperial Republics can take the "Embrace Republican Virtue" decision instead which restores elections and gives stability bonuses to elected leaders. Compatibllity with version of CK2 earlier than Horse Lords Gender laws for Merchant Republics. You'll want as many heirs as possible, and you'll want to be sure they get married so they can continue your dynasty. Or at the very least it will be worth persuing. Ck2 Republic To Feudalism Step 2: Conquer Enough Tribal Counties until You Have a Duke Tier Title The next step is to conquer tribal counties until you either: Conquer a tribal duke tier title or: Create a tribal duke title. Also you want to upgrade all your holdings as much as you can, when you go feudal every holding with fully upgraded hillfort turns into a castle and every other building converts to something in your castle. As you know, most Tribe buildings use Prestige to make upgrades. Controversial. The other types, if they aren't already covered by the upper 4 points. Im a merchant republic in my current game, Republic is a government type in which the ruler is elected from the citizenry, via the Open Elective succession law. First you must lose a war to get moved to tribal holding then you change to a republic. It will also unlock the possibility to build coastal trade posts. 2. The main strength of merchant republics is that they can use trading posts to reinvest in future Nomads and merchants are great, it's all in what start you use and how you do it. merchant_republic = yes uses_bride_price bool Enables the bride price merchant republic functionality. After that you either need to convert from a Muslim Tribal to a merchant republic, or start as one of the christian republics and then switch religion to Islam. It's mostly about gameplay, honestly. In either case, you are I think the best capital for a merchant republic would be Sicily. Between regular merchant money and looting, you will get rich quick. I'm starting out 769 as Pagan Tribal. I became a duchy, owned a mayor title, and had a costal capital. If you hold a city personally, you can right-click the city to make it the county capital. Should I help them along by building stone hillforts and upgrading? On to the Merchant Republic. Then just for fun How do you destory a Merchant Republic. Make a nomad merchant republic out of an entire duchy with at least one silk road county in it. Added Titles for female rulers of Merchant Republics. Kalderus Colonel. Bam, you're an Emperor tier merchant republic, with all the provinces, horde troops and even your nomadic vassals still in your realm, though seeing Posted by u/flareblitz91 - 6 votes and 19 comments yup, all of them except the custom ruler designer. Successfully slander 20 people with one character. It dictates the available succession laws and holdings of a character, and some government types have unique mechanics. Patricians have a number of unique events related to their status as powerful merchant lords and as leading families in a republic - they I’ve been searching online, where I find some post saying this is not possible and others saying it is. Merchant Republic 4. May 9, 2015 @ 8:17pm Nomadism is the form of government of the migratory horse lords roaming the Eurasian steppes. I tried it. -Imperial Republic rulers gain access to the "Embrace Monarchy" decision, which lets them convert their realm from a Merchant Republic into a truly Feudal monarchy. The above suggestions of Dhofar and Taizz are your best Once you get a Large Market City and Absolute Tribal Authority, you can convert to a Merchant Republic. Ideally at the start you want to focus on building up your economy though trade posts, and improving your mansion specifically the upgrade that allows more trade posts, then the gold ones. You get access to all of the quality Muslim CBS. The first long term run is the Vince MR under the normal way, build trade post, seize the trade post from others MR. However, if a landlocked county in your demesne is the "traditional" capital of your top level title, Dhofar technically, I conquered Socotra as Tribal, turned it If your playing ironman then you will have to either start as tribal and convert to merchant republic or play as nomad and settle in a city Reply reply More replies More replies More replies More replies. New. Find the traditional capital province of that title. In a previous game, before Monks and Mystics, I found that merchant republics were overpowered. I tried Ireland and got rekt, so i thought long and hard about the best nation to play as. My latest save from that game is about 100 years into it, my Republic has 60 realm size, but the only thing stopping me from attacking the Holy Roman Empire is my lack of a Casus Belli I currently have 100 holdings as a tribal ruler with Eldership succession, but I'm constantly short on money when I don't raid. Pretty sure Unreformed Germanic Merchant Republic is better. That's just for tribes, nomads, When this happened to me, he stayed tribal even after inheriting the empire of Britannia and I was totally pissed, but that was a while ago, Hello, i'm just starting Charlemagne dlc, and would like to play a merchant republic, but starting has a simple tribe. CK2 Founding merchant republic, how much gold do I need. color is the map color used in the government mapmode, frame_suffix is the suffix to the images used for character frames, and title_prefix is the prefix used for title localisation (for instance Probably because a merchant republic DLC would have to completely rework the game. Make a mod decision that can do it. Religion is unreformed Germanic, but my vassal kings keep turning their kingdoms into merchant republics and getting mad at me for being tribal- even though i can't change as unreformed pagan and they shouldn't be able to either. Over all: Doesn't work. You can become a merchant republic with anyone, you have to make your heir a mayor and lose an abdication war. Assuming you're talking about the merchant republics, the idea is to pretty much dominate sea zones and interconnect them with a path of owned tradeposts. You can then form your merchant On the other hand, it's distressingly easy to become a Merchant Republic if you start as a nomad: just make a vassal merchant republic with your most prestigeous brother/son (/ stands for or, not xwedodah shenanigans) as Doge, and die. You also get to join the assassins which is essential because a merchant republic run played correctly will involve a lot of assassinations. Now you are a merchant republic. Hopefully I'll have that luxury later on but in my current game where I only recently transitioned from tribal to MR (in CK2+, where tribes are not instantly converted to 2-3 advanced holdings), my income is too low and there are too many good investments that I need the gold for. When I get bored of building things (23 trade posts at maximum, Brugge has 5 cities, all developed as much as possible, and I also control 3 or 4 cities in the county of Paris that I'm still developing. I am reading on the CKII Wiki that I have to hold the city (which was easy to revoke from the current mayor), then make it my county capital. So I have been trying to make a merchant republic by giving a mayor a county and then giving him a duchy, but that just makes him a normal republic. I built trade posts, declared war and stole a trade post from a couple of rival families and go elected doge. Then it became clear that I wasn't going to win the election when I created it. Either have a large market city in your tribe or hold a If your goal is start tribal, become MR, have Silk Road, then you need tribal lands that are coastal by the Silk Road. I have more than 20 stewardship, my steward has high stewardship as well. Done. My first thought is to start as tribal, there are couple of tribal Muslims over in Mauretania (including the beast that is Marrakesh with 6 slots). If your vassal is tribal and you are not independent, you probably won't be able to revoke his titles. It provides an easy way to grab land in the early game. Hey folks, I've been playing as a Merchant republic before, a year ago or so. I've done a Hellenic Roman Republic myself, and I can say it's really not as hard as you make it seem. , duchy for Alamafi, kingdom for Venice) 2. There are no merchant republics at this time, only regular republics. When you start going feudal, your armies are pretty much gonna poof. Thread starter Vasious; Start date Mar 28, 2013; Jump to latest Follow Reply Menu We have updated our There are three types of people on the CK2 forum, those who want China, those who don't want China, and those of us who are sick of reading about China. Old. Baden has +20% caravan power in their traditions, and you can get +33% from Merchant Republic, +20% from Trade and Plutocratic ideas, and 20% from a Defensive/Trade policy. And for Cultures Because I wanted to hold the entire area from Kiev to China, I settled as Tribal in Constantinople (after pillaging a holding to open a slot) and then went merchant republic. So, if you want to change a landed feudal character to a merchant republic, you can input into the console set_government merchant_republic_government <CharacterID>. For Aegon, there is the event chain where he goes conquering in the East (Aegon the Conqueror bookmark), and he can decide to make New Valyria a MR, but that's bloated AF, I'd rather have the other republics as war targets not vassals. e. But the result is a massive retinue. Then you stack Caravan Power and rake in the trade money from all the inland HRE nodes. That's a lot of gold to be keeping in reserve. The question is how do I play it? Played one for a decade and obviously missed a few mechanics that makes it fun. The stuff I've read indicates a city might be necessary to do it; but as it was a nomad/tribal start, there are no cities. The ideal duchy is Samarkand. I've seen a lot of people who played there as a merchant republic but afaik the only way to become a merchant republic is CK2 How can I play a merchant republic in Fury dlc you can enable “all tribal” with the random/shattered world game setup which will make the entire world tribal. It's a little trickier to pull off (some would call it an exploit). First make your prefiered heir a merchant republic, But this makes him uninheritable so you must make him rebel which is very easy to do. Owners of The Republic DLC can play as patricians. Family Bliss. Add a Comment [deleted] • I recently switched from tribal to merchant republic and I am somewhat confused here. If a nomad chooses to settle down as tribal, all nomadic I went from a tribal king to a merchant republic. Just give me and this mod a mention in the credits. Mar 14, 2014 430 237. and then convert all your fellow patricians once you become Doge. Does the county capital have to be a city? I can’t convert a city to be the capital of a county because I’m playing as an empire ranked merchant republic. So you may want to keep the one in your capital. lake superior norse, theres a merchant republic there you can start as, though i tend to prefer to start next to the republic, swear featly to them for a little early security, then blob out hard and reform norse before transitioning from tribal to republic. If the devs can come up with a more engaging way to add merchant republic back into the game then they will. This guide will walk you through turning Socotra into a Merchant Republic, managing the Republic, and expanding it from there. This is why you want medium tribal authority; on medium or lower, you can call your vassals to war and they will pretty much win your wars for you. The Family Palace is always passed to the heir of the dynasty - Before all, my MR run in CK2 1. Q&A. So after creating a couple of empires I've figured I want to have another go at a merchant republic. That was possible due to cheat in the console and i started out in Cornwall. And that being an MR blocks the Enatic Clans doctrine, but still allows for Equality. It's not meant to be a min-max approach, but more of a RP thing where I end nomadism several centuries early and turn the steppe into a utopian paradise (well as much as you can in CK2 So I'm currently conquering Scandinavia as Nordland, set up my own empire, and have a few king vassals. Mind you, you can give 10% of your realm to each of theocracy, tribal, republic, etc, and there's nothing wrong with giving a merchant republic all the de jure counties in a kingdom so they create the title themselves. So I own the merchant republic dlc, and I wanted to start a game with a ruler designer character in a county that doesn’t start as a republic. I wanted to form a merchant republic in Rome. That is to say I form my MR from a ducal title I own (starting as a tribal government type). However, I want specific houses to be the patricians (the ones in Alania at the beginning of the game in TOG start date). The main strength of feudal government is that it can quickly grow levies, but then those levies are capped. Then, grant the county to that new mayor. charinfo. Have 6 close family members as friends. Also who would be the best count to start with in your opinions? I want to do a 769 start. merchant_republic bool Enables merchant republic mechanics: generating family palaces and patricians. Most government types allows holding of tribes of the same culture, except nomads. Representing a collection of owned businesses and properties rather than feudal owned land, the Family Palace provides a unique construction tree of buildings that provide bonuses to the Patrician's stats and army. Yes. Tribal 3. Create a baron and give As a ruler of merchant republic, you can't revoke claimant counties as well. I just spent 30 years building a merchant Republic from tribal. 14 Badges. Do NOT pillage these holdings. Spam quicksave on speed 5 so it manages to save before you get the game over from becoming a republic, then after you get the game over you can reload your ironman save again and you can continue as a merchant republic!. Why? And is there a way I can do this? Feudal, Merchant Republic, and Iqta basically can't change their government type. My guy was 59 when I created it. They can be built by merchant republics in coastal provinces (including provinces they do not own). Tadaa! I have a game running where I have around 10 merchant republics (I control basically all of Europe and everything around the mediterrenean), and half of them have my dynasty as one of the merchant families. Google is unreliable when it comes to CK2. Imagine Paradox ordered {CK2} Playing as Byzantine empire in the 769 start, at the very start of the game you have 2-3 Merchant republic as vassal. Else, stay tribal. Top 1% Rank by size . Anastasius Colonel. Quick edit: feudalism needs to be patched to be worth it, but so far hasn't. Mouse over your character to obtain your ID, then use set_government tribal_government <character ID> You'll be pretty weak since many of your holding slots are full of useless feudal holdings and it doesn't convert your vassals (unless you repeat the command for them). Breed Like a Rabbit: Unlike Feudal, there's no downside to siring tons of heirs as a Merchant Republic. I will update this guide as I learn more, but after a hundred or so hours and a few playthroughs, I feel compelled to share, in one comprehensive guide, the lessons I've learned. Only way I was able to build my realm, when I at last got free from my de jure king as a Duke of Vicby (769 start, aye, later known as King/Emperor of Well over half of the Irish counties are coastal, so declare coastal conquest on 50%+1 of them, call your tribal vassals to war and you should smash through Ireland. The 4th is a count from my realm. how to go from tibal to feudal/merchant republic. Kill/depose yourself. To maximize your profits, build your first 3 tradeposts in Silk Road counties (one will automatically have been built in Socotra, and the other two you can build in Dofhar, Busaso, Muscat, Zabid, or Aden). A fully upgraded mansion holding adds 60+ Ducats of annual income, which you can tax (that is, you tax the Doge's mansion income directly, and he taxes the income of the other families, which you in turn tax as well). Grant them a duchy, and you'll hand a republic duchy. Once you become a merchant republic, you will spend your entire time defending yourself from Germanic raiders as your counties will be the wealthiest in the region. Expect to be taking Seduction focus quite often. Inland provinces will be inland republics and while unplayable will be no different to Merchant Republic. Your vassals if tribal will adopt whatever government type their holdings allow, usually they follow suit and adopt the same as yourself. Pages in category "Merchant republics" The following 5 pages are in this category, out of 5 total. This lets you choose any courtier you control to Now since you are tribal you can use "found merchant republic" decision. My question is: How? Not just for gotland, but for any place. I usually won't raise my Tribal organization to that level unless I am almost ready to convert to Fuedalism or There's some limits - some buildings, it's every second level at tribal gains a level at feudal - but the cost is based on prestige, which you don't really need to worry about too much at lower levels. Fantasy/random world ck2 - coming soon. I picked Pruthenia because it was the only ruler with the Prussian culture and because (while being the easiest to reform) I consider Romuva the most vulnerable pagan faith in europe to extinction. As someone's Tribal vassal, you can only convert to your That was how I did my recent playthrough as nomad Magyar going merchant republic, but my plan all along was to join the Byzantine empire and eventually subvert it to A merchant republic will form if you grant a county and then a duchy to a coastal mayor. Merchant Republic is perhaps the greatest form of government for the opportunities it affords. set_government tribal_government 140 This console command would set the government type of the character with ID 140 to tribal_government (the government ID for Tribal Government). And you take a monthly Prestige hit for having unlanded sons, so the temptation is to land them as vassals to keep the Prestige flowing in each month while Tribal. You can't create new republic vassals if you're already a merchant republic. Assuming standard rules and thus limited republic vassals, the priorities go as follow:-small de jure duchies. There are I'm duke of Vicby and count of Gotland, i'm tribal. Why my intrigue menu doesn't show a decision to form a merchant republic so I could see requirements Some background; I am playing as Alania and I am planning on forming a merchant republic. I wanted to avoid gavelkind under tribal, which was the only succession law there was. No longer any tribal armies (2. Only thing I didn't get is reformed religion and I'm not independent at a moment (but trick with making a vassal merchant republic suggests I don't need to). But yeah other than that To add to what the others have posted: there is a console command that was added in that might help with what you're intending to do -- set_government. Tribes are the preferred settlement type for tribal rulers, and the only type they can hold without penalties. Great Hunter. EDIT: Added reason to seize trade posts If you want to use the Founders of the Republic code as part of your own bigger mod -- for instance one that models the rise of a particular republic, or has a republic creation as part of its mechanics -- I'm perfectly fine with that. uses_bride_price = yes uses_decadence bool Having an heir woth a claim and then pressing that claim used to work at least but they changed merchant republic succession since then so I don't know if it will, As far as I know this is the only way to get the Roman Republic, short of Going tribal and reforming to Merchant Republic is the best way. Since it is actually supported doesn't risk game over on becoming Merchant Republic due to game not immediately making patricians(it is why other methods recommend non-paused game at speed 5 on government switch) but I am not sure you can still make your heir tribal by conquering tribal Posted by u/Ignis92 - 11 votes and 8 comments One of the last mysteries of CK2 (at least to me) is how the different modifiers stack. Just as usual. I was able to hold 2 duchies (7 counties in total) plus a few more. Die. So it's alot better to go with merchant republic, if you know how they work. Congratulations, you are now the Nestorian Republic of Socotra. I'm well aware that late-game this will be a pain in the ass, but I think the challenge will be part of the fun. It applies to all of the republic's top tier titles, as well as the capital settlement of the capital county. R5: As the title. Make your heir a tribal ruler with an equal or higher rank title than yours. When I become a merchant republic, the random counties turn into feudal ones (expected) but my sons go feudal too. Looking at one of the shattered worlds mods for instance (I know HIP has a decision that works, and CK2+ does as well I believe, plus ASOIAF has something like it for Aegon forming the republic of New Valyria) or look at the way the convert to merchant republic decision works. I'm looking to collect a list with all the best Retinues for the different Government types. Also you can have both baron holdings and cities as a merchant republic, so you can stack baronies in the capital to get your demesne troops up. Do this to a vassal who owns a coastal city, and you'll have created a First off, your vassal merchant republic will get 5 families, each of which will have a mansion holding that would not otherwise exist. There aren’t any Muslim Merchant Republics that you can start as (that I am aware of). And, it looks like I'm gonna lose the game within a year of creating it. Get rid of any non Anyway, that's neither here nor there. Bonus points if you're also English or Welsh due to the Longbow retinue access. Before converting to merchant republic I created a duke-tier merchant republic vassal, then converted to a merchant republic myself. (This may be a bug. However, it definitely works when converting from a tribal government; I'm playing a Norse merchant republic atm and just retested it. Merchant Republics are basically CK - easy mode by removing the only risky part of the game - losing titles through succession. Sounds really OP. I haven't tried establishing republic vassals, but I assume it's just a matter of picking a mayor and giving them their whole county and if you feel like it, their whole duchy. There can only be one tribe in a province, but it gets +50% income and levy size for each empty slot in the province. They get a variant of the tribal→feudal one. When you're tribal, you'll be basically the strongest high chief around due to the empty holding slots. You have a wife and three concubines, so the number of sons you have are huge. In this post, we will explore the mechanics of this government form and provide How to create a vassal (merchant) republic, shamelessly ripped from the ck2 wiki: If you personally hold both a coastal county and a city in that county, e. Matrilineal Marriage enabled for Merchant Republics. Feudal is the "default" system of CK2 and you probably want to master that before you go taking on the challenges of a merchant republic. #7 < > Showing 1-7 of 7 Becoming a Merchant Republic wouldn't normally make you give up your nobility. Share Sort by: Best. Right now you "win" by accumulating renown for your dinasty, how would that work in a republican setting? If I'm not mistaken in CK2 you could play as the only way to usurp titles in merchant republics is via intrigue focus plot to revoke or if they are the losers of a major revolt neither the one nor the other way, the question is that I started with tribal government, I created a mercantile republic and then I became vassal of the king of Denmark, so it happened several years and at no time I could create a claim to the title of Yeah, just keep an eye on any feudal vassals. Introductions. ) The target character must be valid: A valid reason is required if you are a republic or have a truce. 3. I did this as the Emir of Socotra because Socotra starts off as a Duke tier OPM (one province minor) on the island of One of my favorite starts is Baden and changing to a Merchant Republic. Then, usually after I form a custom kingdom off Also keep in mind as a Merchant Republic, you can hold castiles with no penalty. Nomadic gameplay differs markedly from that of feudal lords or merchant republic patricians, although certain restrictions and Do note, though, that the decision to establish an MR from Tribal is still locked behind being male (bypassed by reforming the religion before converting to an MR). -Merchant Republic Kingdoms that can be created, reasoning see above (Namely these are Genoa, Pisa, Amalfi and Venice which can create special Kindom tier titles when obtaining a second Duchy title- the usual requirement. is_tribal = no is_nomadic = no is_republic = yes is_merchant_republic = yes is_merchant_republic should have the argument = yes, and it will be enabled for you in game once you save the file. If you don’t want to start as one and then convert religions, best bet would be to start as a tribal ruler somewhere (early game there are a bunch in North Africa and the middle of the Arabian peninsula), then reform as a merchant republic. to form a merchant republic. Credits:CK2 AGOT Team The most critical time was actually the tribal period between nomad and merchant; I had to be independent in order to create a merchant republic, but I was surrounded by terrifying nomad hordes of my unconverted kinsmen (and tribal levies are particularly useless against nomad hordes, due to troop composition). Playing as a reformed Zunist Merchant Republic of Brugge right now. I was wondering how do i get to a empire tier merchant republic, i saw i can not usurp titles as a mechant republic, so how does one do it? It seems like a completely different game as a republic, so any tips on goals i should be going for My idea was: start as the Tribal Piast rulers in TOG date, form Poland and expand to the Baltic shore, form and switch to Pomerania (since they seem to have sweet sweet NIs in EU) but settle Polish tribes, finally found a Merchant Republic and dominate the Baltic + Iceland (in preparation to EU New World colonisation) until the end and convert to a MR in EU4. If it should be possible to create a feudal sub-realm in a merchant republic, then it should only happen when you assign a non-patrician house to control the county. Axel. . And next run is a Tribal-to-MR by the north pagan run, it's a little (maybe) cheese game, bcs As far as I know, merchant republics in CK2 were not as well received as expected, and the majority of complaints I found was that the family system wasn't fun. if I'm the king of britanny with the duchy of Mann, can I make the duchy of Mann a merchant republic with my heir as the doge May 4, 2015 @ 11:07am Yes its possible presto. In the 769 start as Venice, simply build a trade post on the Muslim side of Cypress, use some So your next plan is to reform your faith(I'm assuming your Germanic) to do so you need to hold 3 of your religious holy locations, to find out where they are select your capital and change your map view to religion the white spots will be your holy locations. I want to keep all 7 counties. You'll still want to convert to feudal or a merchant republic eventually, I suspect, but that should delay the switch. 1) Yes, once you go to High Tribal Organization, you will no longer be able to call your tribal vassals to war. Casanova. With the Horse Lords or Jade wait at I think medium tribal authority until you are fully ready to go feudal. Merchant Republic Voting closed I love starting as tribal and then gradually changing to feudal. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? This is my first time I've planned to play as a republic in CK2 for an entire playthrough, and also my first time going from tribal to republic. Yes you can dominate other countries, but it wont be for a while. There are five candidates, one from each of the five patrician families. I'm wondering if my problem isn't that I started as tribal, converted to republic and then through some bad luck ended up loosing the title of saxony to an hair who held a Barony thus making saxont feudal and for some reason made my guy go from republic to feudal also but with ten cities as my holdings. Im trying to maximize benefit of vassal, do you guys let them be or you try to rid of them? Is this broken? Still emperor of scandinavia, i convert to republic from tribe, the empire of scandinavia title gains the ability to enact the patrician elective system of laws, but the kingdom of sweden title, which is where my capital is, doesnt get that option and remains set as elective gavelkind inheiritance. Mar 9, 2019; Add Eventually convert to Merchant Republic and Catholicism, Scotland and Ireland, your capital is an island (simillar to Venice), you are already catholic in 769 and have tribal government. New comments cannot be posted. Not new, merchant republic succession is broken, and has been buggy for a long time. This category covers the mechanics and gameplay of Merchant Republics, introduced in Patch 1. Open comment sort options. Because there is no dynastic persistence between rulers, Republic governments are not playable. If tribal, independent and without , Tribal organization must be at least Limited. However, if you learn how to do MRs well, they can earn a lot of gold. Yet after using the “set_goverment” command, I got the game over screen. ) If you build your own republic, you have to be tribal, your capital tribe needs to have a fully upgraded market village, you need a duke title, and you need to NOT be a unreformed pagan. Patrician elective is the succession law of merchant republics. I started as one of the tribal muslims in 867, raided until I was upgraded enough to go merchant, then took ALL COMERS who immediately attacked me, shia and sunni alike, and county by county fought my way into a merchant empire that spanned the entire red sea and gulf of aden. Last edited by Trade posts are income-generating holdings that do not count toward a ruler's demesne limit. Female Tribal Rulers can now convert to Merchant Rupublic. Is there some starting locations that you would recommend? So far, i just found coastal tribes spots on Irland, or in norse location, but well, i would like not to be so far from the mains events of the game (crusades, big war between empires, etc), and has So, I love playing merchant republics. Then simply Surrende. The duchy has 6 counties, it's centrally located in the Mediterranean so you can develop a huge trade zone, 5/6 counties are connected by land so it's easy to get the 'connected to capital' bonus, it's easy to get the empire of Italy, it's close to Rome for vassalizing the papacy, you can get get your levies from Crimea or Between the two, it seems like merchant republic is more powerful right away, because of all the income from the cities that can be poured into developing your counties faster. Make sure your capital is coastal. I started as Viking, formed the Kingdom of Svibjold, forged a claim on Rome (which is stupid!), conquered it with 10k troops against his 500 and was Because in my current game, virtually all the coastal areas have a merchant republic owning them and it's basically a stalemate among building trade posts (unless I go through the trouble of going to war, gaining the land, declaring an embargo, removing the trade post, In my second ever game of CK2, I wanted to try a Merchant Republic so I picked Gotland in 1066. With norse raiding and merchant republic money, and the money society, you make really A Family Palace is a special type of holding unique to patricians of a merchant republic. Feudal 2. In order to make your heir nomad you must press his claim on Once you're a king, you should settle as a Merchant republic (since Farmagusta contains a city it should be easy) and swear fealty to the Byzantines before they declare a de Merchant republics are good candidates for taking Judaism or Zoroastrianism. You'd either need to be a king or emperor with a serene republic as a vassal, but then again, it's not the same. Additionally 1 of the patrican families who is my vassal has a rival republic penalty, the rest of my realm has become feudal. The doge of the republic is elected from the five patricians, and the other 4 serve as his vassals. I restored the Roman Empire as a merchant republic [Screenshot] Locked post. It was a blast and i figured i'd give it another go but this time in Gotland (I like to start from the bottom and grow bigger). Make your heir into a patrician. S. Maybe some extra restrictions like some specific tech for I'm not sure but on another republic game as tribal to Mr in marrakech I had one of the families be African religion on creation and one of the further With trade, CK2 doesn't have much of a trade system. More posts you may like r All right, i have found my answer my own. How can I force them to become republics as well? Dependents do not get the tribal→merchant republic decision. The mayor will make the city the new county capital, and the county will become a republic county. In the same text, you can enable Vassal war laws the same way, you need to look for vassal_wars_law groups. Important to note is that you CANNOT do this while being a Feudal Vassal. With Merchant Republics, you're stuck in a mostly non-dynastic gameplay loop, spamming male heirs and tradeposts to boost revenues and power. I've at most only played five or so hours as a republic, and I always fail after a few decades in power. Start there, tariff and conquer until you get a duchy, build up the city and tech until you can turn into a republic. So the best locations for a merchant republic is going to be the trade zone around Venice and the one around the Isle of Man. Horde 5. I obviously wasn't very good at the game, but becoming a regional powerhouse was ridiculously easy. So normally Merchant Republics in CK2 are restricted to coastal capitals. The video So, I'd like to play Daemon the Rogue Prince, or Bleeding Years Aegon, (and their descendants) as head of a Merchant Republic. They are the government type of cities. Here are some advantages of a Norse Merchant Republic: Concubines. bnegz qyup llfsia duhg vzog kiqlty one mubrkq wsihau ecmi